Blankspace

Content warning

The themes of suicide, horror/fear, guilt, psychological and physical violence, loss and helplessness are central to the design and cannot be avoided.
If you feel uncomfortable with these topics, do not register. If these topics are triggers for you, consider whether or not you want to continue reading.
More about our rules about playing on suicide in the corresponding section under "Design".

Event Info

  • German Run3:
    International Run4:
    14.-16.11.2025
    21.-23.11.2025
  • AREA E® Sport-und Freizeitgelände
    Erndtebrück, NRW [LINK]
  • 36 players
  • Standard ticket: 300€
  • Until event
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  • Join our Facebook group
  • Send us an e-mail

Blankspace

Blankspace is a symbolic horror larp about guilt, hope and running away from the past. It is inspired by the (book and) film Bird Box, although we explicitly distance ourselves from its treatment of mental illness. Other inspirations include the films Alien and The Babadook as well as many other media. The style is inspired by the traditions of Nordic Larp and German Modern Larp.

The larp is set in an unspecific retrofuturistic future where Earth is desolate and space is hostile to life. On the spaceship Enkidu, its crew and some settlers are travelling towards the planet Eos that promises a simple, carefree life and a new beginning. But the past catches up with them - in the shape of a monster that drives most of those who see it to suicide.

Through the metaphor of horror, the larp aims to explore how we deal with the shadows of our past: Do I run away? Do I face my demons? How long can I look away? Is there any hope of forgetting? Can I make amends? Am I a different person? Can people ever change at all?

Is this larp for me?

Blankspace is first and foremost a larp about the personal development of characters and how they deal with their past, secondly horror and thirdly science fiction. It is less a science fiction larp than a surreal chamber play in a science fiction aesthetic. If you're looking for sci-fi horror but don't like internal character play, you won't enjoy the larp very much - however, if you like character development but aren't the biggest sci-fi fan, you should have a lot more fun.

  • You like stories full of metaphors and symbols, surreal atmospheres and magic realism
  • You like to play on personal stories, emotional immersion and internal play - even alone with yourself
  • You like old horror movies and enjoy being scared of what you don't see
  • You want to experience personal stories transparently and collaboratively
  • You are able to pay attention to your own needs, communicate them and, if necessary, use the tools we provide for calibration and safety
  • You need strong worldbuilding, solid logic and a clear explanation for everything
  • You find it difficult to stay immersed when nobody else is present
  • For you, a great scene requires spectators
  • From horror, you expect fake blood, action and special effects
  • You want to fight and win or find out secrets and solve a plot
  • You have problems in the dark, being alone in narrow corridors or walking longer distances
  • Suicide, fear or guilt are triggers for you


If you're not sure whether you feel comfortable and safe with the themes and style of this larp, please get in touch. When in doubt, don't come - not every larp meets every taste and comfort zone, and that's totally okay!

Thursday
21:00 – 01:00 Early arrival
Friday
09:00 – 10:00 Breakfast
until 10:00 Late arrival
11:00 – 18:00 Workshops (incl. breaks)
19:00 – 23:00 Play
Saturday
09:00 – 10:00 Breakfast
10:00 – 22:00 Play
22:00 – 02:00 Optional debrief and party
Sunday
09:00 – 10:00 Breakfast
10:00 – 12:00 Joint clean-up / deconstruction
12:00 Departure

All details about the game

What kind of larp is Blankspace?

Here you will learn about playstyle and tone, aesthetics and themes of the game - and what exactly you will be doing all the time.

Read more

What will the future bring?

Here you can find out more about the dark world of Blankspace, life on a spaceship - and why the larp is called this way.

Read more

How will we play?

Here you will learn all about mechanics, metaspaces and the monster - and how to do something really stupid in the most clever way.

Read more

Who do I want to be?

Here you can find more information about the characters - and soon also the short teasers from which you can choose during casting.

Read more

Where are the boundaries?

Here you can find out how we can make this game as safe and accessible as possible together - and which drugs are allowed at what time.

Read more

How can I participate?

Here you will find all the hard facts about the game, organisation and procedures - and how to find the location in the first place.

Read more

Feedback from previous runs

Like a combination of "Alien" and "Inside Out".

Constantin (player)

Blankspace is a very special LARP for me. The immersion through wonderfully crafted characters and props goes hand in hand with interesting themes. The experiences and memories are consistently positive (partly type 2).

Lorenz Thor (player)

A really tremendous atmospheric experience, conducted by a great team of organizers and helpers.

Mo Holkar (AI NPC)

Blankspace is a surreal, layered and deeply personal experience that stays with you for long after the final jump.

Rumo (player)

I if psychological horror is your thing, I can recommend this larp. It has great atmosphere, impressive scenery and interesting engaging characters. I also felt like it gives you a lot of control on how you want to shape your story. For me it was mostly a slow burning experience with several very intense explosive moments and I liked that balance.

Miri (player)

The best scifi larp I've played so far.

Volker (player)

A small but great sci-fi horror larp that focuses on the essentials: psychological horror and character development. The larp knows what it wants to be and does exactly that brilliantly.

Constantin (player)

I have rarely played such a multi-layered and complex character. It was a real challenge, but a lot of fun to put into practice.

Néomi (player)

A detailled review of the larp has been published here (in German).

Team and credits

These are the people currently working on Blankspace. This list doesn’t include on-site crew since it is not yet clear who will be there, but you will get a list of all runtime helpers and NPC later.
The larp is completely non-profit and run by volunteers only.
Lara Hartung

Lara Hartung

Game Design, Story, Character Writing
Armin Saß

Armin Saß

Game Design, Story, Production Design
Tobias Mühlau

Tobias Mühlau

Character Writing, Game Design, Project Management
Afra Spies

Afra Spies

Executive Producer, Project Management, Logistics, Character Writing
Sebastian Tichi Hahn

Sebastian "Tichi" Hahn

Project Management, Community Management, Finances
André

André Balzuweit

Production Design
Lorina

Lorina Safron

Character Writing

Previous team members, helpers and special thanks

Susanne Evans

Logistics, Team-Management & Writing playtest

Steffi Matzander

Logistics, Team-Management & Organisation playtest

Robin Plötzwich

Technology, Runtime Support

Kuri

Monster costume

Ralf Passbach

Location

Hartmut Wächter

Location & Support playtest

Vera

Runtime Safety

Jasper

Buildup & onsite Production, Runtime Support

Marcel

Buildup & onsite Production

Pauline

Buildup Support

Anke S.

Safety & Sensitivity Consulting

Runtime Support Run 1 & 2

Sjut, Hermann, Mia, Günter

Proofreading

Lorenz, Anita, Mo, Jessi, Johanna, Kevin, Richard

Credits
for
Mechanics

Image

kissing mechanic

known to us from the larp "Villa Morgenrot" (2018)

Image

violence mechanic

known to us from Where Androids Die (2018) by Atropos

Image

tap-out

first used at the Larp "Inside Hamlet" (2015)

Image

OK-Checkin

first used in the larp "New World Magischola" (2016) by Learn Larp LLC

Image

crossed arms

known to us from the german fantasy larp scene

Waitinglist sign up

AI POLICY

All relevant parts of the larp were created by humans.
We do, however, use generative AI to help with minor tasks - e.g. to generate textures and stock image backgrounds that only serve aesthetic purposes, help with translation, shorten texts, brainstorm names or similar.
We acknowledge the impact generative AI has on artists and the unethical sourcing of its training data, and we never use AI to replace the paid work of artists - only our own unpaid work or free resources.
All background images on this website were created with Adobe Firefly and reworked and extended by human artists from the team.
All artworks relevant to the actual game, especially the character artworks, were painted by André Balzuweit and Lara Hartung without any use of AI.