At Fractured Reality Studios, we take our participants’ safety very seriously. This goes for physical safety as well as emotional safety. We employ dedicated safe spaces during the runtime of our games where you can take a breath and talk to a crew member who will listen and try to help with everything they can.

At our events, there is always a dedicated safety person - they will be pointed out to you in the introduction and they are there to help you and support you if you have any concerns or questions. Always feel free to approach them with anything on your mind - we will always listen and try to find a course of action together.

Code of Conduct

Safety is a shared responsibility. Especially at events of this size, we cannot be everywhere, hence we except some things from all of our participants.
To ensure this, we retain the right to remove players from our event who:

  • Are a safety concern to themselves, other players or the crew.
  • Break our code of conduct
  • Go against the safety rules of the event
  • Break a law of the country we are in.

As a participant we expect you to:

  • Make use of the safety meta-techniques to help make each other feel safe.
  • Respect your co-players and the crew. Treat them as people and never forget that while they are portraying characters, they are human beneath.
  • Collaborate and Communicate. Our events bring together participants from different countries, backgrounds and cultures - often this can lead to unintended situations which might feel unsafe to some. Make sure to communicate this and collaborate to solve any misunderstandings.
  • Be nice - off game. When not in the game, we don’t want to see any forms of hate speech during the events. We don’t want to see off game racism, sexism, transphobia, homophobia or any other forms of expression of hate or prejudice.
  • Consent. We can only have a great game experience together if we have a solid basis of consent. If you are not sure if something is ok, talk to your co-players and get their consent. Do not try to convince them, do not argue. No or no response always means No.

If you engage in this sort of behavior, we will consider it a breach of this code of conduct. Depending on the severity, we might choose to give you a warning or exclude you from the event.

If you have been witness to any incident that you think might be harmful to you or people around you, please do not hesitate to report it to us. We will do our best to investigate the situation, double checking facts and intent. We will try to come to an agreeable solution for all parties, but please consider that we are not trained investigators, and might make mistakes ourselves.



We want to create events that are as inclusive as they possibly can be. During the design process, we try to keep that in mind and create systems to allow for that. To us, it shouldn’t matter where you come from, what you look or sound like, what the color of your skin is or what you can do - you should always be able to enjoy our games without fear of prejudice, exclusion and missing out.

Of course, there are always limits - if you have any concerns or questions regarding these, please reach out to us and let us know so we can try and work together on this.

We ask of our participants to embrace this culture of inclusivity as well - see others as people, and as their characters, instead of their out-of-game persona. Do not remark on or insult physical traits, but focus on what you experience in the game.
Keep in mind that any form of hatred and intolerance goes against our code of conduct and might lead to you getting excluded from the event.

Gender and Sexulization

Even though Cyberpunk aesthetics tend to use sexualization and objectification as storytelling tools it is not something we would like to see in Greylight 2142.
This is not something we want to have in our game. As dystopian as the setting might be, in terms of equality we are portraying a utopia - all genders are equal, all kinds of relationships are completely accepted. Characters in this world still have their preferences, of course, but it is fully a personal choice.

We don’t want to push players into some form of traditional or stereotypical role that they might be uncomfortable with and want to give everyone the possibility to be included in all aspects of the game.

As a participant, we ask you to do that as well - get over your own preconceptions of what the world should look like and about what you expect to see. Embrace the manifestation of the world that is provided to you and broaden your horizon to the possibilities.